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Octane render 4 ash thorp
Octane render 4 ash thorp




  1. #OCTANE RENDER 4 ASH THORP HOW TO#
  2. #OCTANE RENDER 4 ASH THORP FULL#
  3. #OCTANE RENDER 4 ASH THORP PLUS#

#OCTANE RENDER 4 ASH THORP FULL#

I combine these two features on a daily basis in almost all my full CGI scenes because they’re super powerful and effective. Akira rappresenta per molti appassionati un passaggio che ha segnato in maniera ineluttabile un cambiamento, che fosse a livello narrativo, personale o grafico poco importa a distanza di 30 anni da quando uscì la versione cinematografica siamo ancora qui ad illuminarci appena ne risentiamo il nome.

octane render 4 ash thorp

#OCTANE RENDER 4 ASH THORP PLUS#

What's your favorite V-Ray feature, and why?ĬP: I would easily have to say V-Ray Sun plus aerial perspective fog. The visual sequence is instantly believable and it created a killer result. Ash Thorp shares process behind NONE, his latest personal project Ash Thorp talks process, work-life (im)balance and spending the currency of time in this interview about his new short film.

octane render 4 ash thorp

Although this incrementally added more time per frame, it was completely worth it. My main focus on this project was to try and imitate the real behavior of the camera by adding motion blur and depth-of-field to the renders. V-Ray is also continuously progressing and growing, and some of the key features that I really like are how animation renders are flicker-free, the denoiser and the render speed. V-Ray is at the top of the game in terms of materials and lighting, creating real physical energy distribution and making renders realistic so quickly. How did V-Ray help you get the right look for the project?Ĭarlos Pecino: I've been using V-Ray and 3ds Max for almost 15 years, so it was a no-brainer for me to also use them on this project. Learn alongside Ash’s professional Apprentices as you journey from client brief, all the way to final render and professional presentation.

#OCTANE RENDER 4 ASH THORP HOW TO#

To create the short film and stills, Ash collaborated with CG artist ColorSponge - AKA Carlos Pecino - who made use of V-Ray for 3ds Max to seamlessly blend the CG vehicle with real-world footage. UI and Data Design for Film with Ash Thorp : Starting from square one, veteran graphic designer Ash Thorp will show you how to create production-ready UI and data elements for Hollywood films. But, like his other visions, it features a mash-up of evocative retro design and bleeding-edge tech, supplanting the engine of a 1970s Ferrari concept car with a Tesla Model S powertrain. Thorp’s latest project, “Evinetta,” is a step away from the anime world and into cyberpunk-noir widescreen cinema. But Ash didn’t stop there: over the past five years, he put his passion for anime into practice by contributing to the Ghost in the Shell remake and collaborating with Maciej Kuciara for authentic short films “Showtime” and “Mecha.”

octane render 4 ash thorp

The last time we spoke to Ash Thorp, he’d just finished work on “Project 2501,” a detailed and lovingly crafted homage to the classic anime film Ghost in the Shell. Director Ash Thorp and CGI artist ColorSponge talk about V-Ray for 3ds Max’s role in this atmospheric short. “Evinetta” drops 2020 tech into a 1970s concept car.






Octane render 4 ash thorp